Reflection on Web Tools
Online games support the NETS standard, Technology Operations and Concepts. By using these online games students have to present an understanding of technology systems. Then, they have to put them to use. They are also using these applications effectively and productively. Most importantly, they are transferring current knowledge to the learning of new technologies by applying what they already know about a subject to the game they are playing. Online games also support the NETS standard Digital Citizenship. Students are using the online games in a safe, legal, and responsible matter. They are learning in a positive way how to collaborate learning, technology, and fun!
Web tools are great for organization. By using the quiz makers and rubric makers, a teacher’s job is cut in half. By using these online tools, there is no mess, no paper, and no headache. All a teacher has to do is simply go to these sites, insert their information, save it to a file, and then print it out when needed. Technology and the web are making it a lot more efficient and easier to organize everything in one place.
Each web site is different, so the most difficult part about working with the web tools was trying to understand and work each site. Trying to create the same login and password was challenging too, because if I did not use the same email address, I would forget my login name. Over all I think that learning and understanding how each site works and how to navigate through to what you need was the most difficult part. However, once each site or game was understood and mastered, working with web tools was very easy and helpful.
Thursday, April 22, 2010
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